| Take-Two Interactive Softwar | (NQ: TTWO) |
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May 21, 2013
Take-Two Software is a publisher of video games for platforms such as Playstation, Xbox, Wii, and the personal computer. The company publishes its games through two subsidiaries: Rockstar Games and 2K. Take-Two's most coveted franchise, Grand Theft Auto, has sold millions of units across multiple titles, and has been widely criticized (or celebrated, depending on the audience) for its focus on violent and criminal content. The company also produces other popular titles such as Midnight Club, BioShock, and Civilization. In 2009, the company generated $968 million in revenue but incurred a net loss of $138 million.[1]
Take-Two faces challenges during a slow global economy from the weakening demand of video games. In 2009, video game software sales reached $24.5 billion on 604 million units sold. However, estimates for 2013 show sales value dropping to below $17 billion on just 460 million units sold. If the video game market shrinks, Take-Two, along with all other video game developers, will have a difficult time sustaining growth.[2]
(Read more at Wikinvest
) - Company Overview
- Publishing (72.4% of net sales)[3]
- Distribution (27.6% of net sales)[4]
- Business Growth
- FY 2009 (ended October 31, 2009)[1]
- Trends/Forces
- Despite Increasing Popularity, Video Game Demand Hurt By Sluggish Economy
- Grand Theft Auto, the Crown Jewel of Take-Two, Must Keep Up Sales
- Low Number Of Casual Games Exposes Take-Two To The Casual vs Hard-core gamer Dichotomy
- Competition
- References

